Their mandate was to develop new intellectual properties for Capcom, but overall low sales numbers resulted in Clover being shut down and most of the employees being reabsorbed into Capcom. God Hand was the final production from Clover Studio, a semi-autonomous group of Capcom employees responsible for Viewtiful Joe and the critical darling Okami. I imagine many players did not last more than 15 minutes before throwing in the towel, which is a shame, as like the other games in this series, God Hand is a game with more than might meet the eye at first glance.īefore we can really talk about the game, however, we must first take a look at the studio that created it. The backgrounds are hideously unfinished in tones of gray and brown, and despite being a third-person brawler, the game saddles the player with tank controls for movement and an extremely limited field of vision, fixing the camera directly behind the player character. God Hand (2006), on the other hand, so to speak, has overwhelmingly negative first impressions. There was a lot to like out of the gate, before frustrations with some of the game's more novel design choices might lead a player to abandon the game. In the previous installment of my weird games series, I discussed Baten Kaitos, beginning with the overall positive first impression that game left on me.